miércoles, 28 de diciembre de 2011

ICO & Shadow of the Colossus HD

Ico (イコ Iko?, English pronunciation: /ˈiːkoʊ/) is an action-adventure game published by Sony Computer Entertainment and released for thePlayStation 2 video game console in 2001 and 2002 across various regions. It was designed and directed by Fumito Ueda, who wanted to create a minimalist game around a "boy meets girl" concept. Originally planned for the PlayStation, Ico took approximately four years to develop by Team Ico. The team employed a "subtracting design" approach to reduce elements of gameplay that interfered with the game's setting and story in order to create a high level of immersion.

The titular protagonist is a young boy born with horns whom his village considers a bad omen. Warriors lock him away in an abandoned fortress. During his explorations of the fortress, Ico encounters Yorda, the daughter of the castle's Queen. The Queen plans to use Yorda's body to extend her own lifespan. Learning this, Ico seeks to escape the castle with Yorda, keeping her safe from the shadow-like creatures that attempt to draw her back. Throughout the game, the player controls Ico as he explores the castle, solves puzzles and assists the less-agile Yorda across obstacles.

Ico introduced several design and technical elements, including a story told with minimal dialog, bloom lighting and key frame animation, that have influenced subsequent games. Although not a commercial success, it was critically acclaimed for its art and story elements and received several awards, including "Game of the Year" nominations and three Game Developers Choice Awards. Ico is listed on several overall top game lists, and is often considered a work of art. The game was reprinted in Europe in 2006, in conjunction with the release of Shadow of the Colossus, the spiritual successor to Ico. Along with Shadow of the Colossus, Ico was released in The Ico & Shadow of the Colossus Collection for the PlayStation 3 which featured HD graphics, Trophy and 3D support.



Shadow of the Colossus, released in Japan as Wander to Kyozō (Japanese: ワンダと巨像 Hepburn: Wanda to Kyozō?, officially translated Wander and the Colossus), is an action-adventure game published by Sony Computer Entertainment (SCEI) for thePlayStation 2. The game was released in North America and Japan in October 2005 and PAL territories in February 2006. It was directed by Fumito Ueda and developed at SCEI's International Production Studio 1, also known as Team Ico; the same development team responsible for the cult hit Ico. Shadow of the Colossus is considered a spiritual successor to Ico. Along with Ico, Shadow of the Colossus was re-released in The Ico & Shadow of the Colossus Collection (ICO & Shadow of the Colossus Classics HD in the PAL region) for the PlayStation 3 in September 2011; it features high-definition (HD) graphics, content previously missing from the North American version, PlayStation Network Trophies, and 3D support.

The game's storyline focuses on a young man named Wander who enters a forbidden land. Wander must travel across a vast expanse on horseback and defeat sixteen massive beings, simply known as colossi, in order to restore the life of a girl named Mono. The game is unusual within the action-adventure genre in that there are no towns or dungeons to explore, no characters with which to interact, and no enemies to defeat other than the colossi. Shadow of the Colossus has been described as a puzzle game, as each colossus' weakness must be identified and exploited before it can be defeated.

Cited as an influential title in the video game industry, Shadow of the Colossus is regarded as an important work of art due to its minimalist landscape designs, immersive gameplay and emotional journey. It received wide critical acclaim by the media and was met with strong sales compared to Ico, due in part to a larger marketing campaign, and the soundtrack was widely praised. The game won several awards for its audio, design, and overall quality. Shadow of the Colossus is also referenced numerous times in debates regarding the art quality and emotional perspectives of videogames.