martes, 20 de marzo de 2012

Kingdoms of Amalur: Reckoning

Kingdoms of Amalur: Reckoning is a single-player action role-playing game for Microsoft Windows, PlayStation 3 and Xbox 360.[4] Ken Rolston acts as the game's executive designer, R. A. Salvatore created the game universe and lore, with Todd McFarlane working on the artwork, and Grant Kirkhope creating the musical score. It was developed by 38 Studios and Big Huge Games. The game was released on February 7, 2012 in North America and on February 9, 2012 in Europe. The first public demonstration was at the Penny Arcade Expo East 2011 on March 11, 2011.

38 Studios, owned by former baseball pitcher Curt Schilling, originally began developing the Amalur universe with a 10,000 year history created by R.A. Salvatore for use in a massively multiplayer online role-playing game (MMORPG), codenamed Copernicus. In 2009, they acquired Big Huge Games as Ken Rolston and his team had already been working on an RPG while Big Huge Games was part of THQ. The studio decided to retool their existing single-player role-playing game (RPG) to be set within the same universe in order to introduce the Amalur MMORPG.