martes, 14 de enero de 2014

Record of Agarest War


(アガレスト戦記 Agaresuto Senki?), known in Europe as Agarest: Generations of War, is a tactical role-playing game for PlayStation 3, Xbox 360 and Microsoft Windows.[4] The game is a collaboration between Idea Factory, Red Entertainment and Compile Heart.[5] An updated port of the game was released in Japan for the Xbox 360 on November 27, 2008.[1]HyperDevbox released an Android port on December 19,2013. [3]

The game was localized in Europe as Agarest: Generations of War by Ghostlight. The company planned to publish a standard retail version and a collector’s edition, both released on October 30, 2009 for PlayStation 3.[7] Initially, the game was set to use a cover art featuring a realistic version of the protagonist; however, negative feedback led to the publisher changing the cover art for one more faithful to the original.[8] The 32 packs of DLC were put on the European PlayStation Store by Ghostlight.

viernes, 30 de agosto de 2013

Ni no Kuni


Ni no Kuni (二ノ国?, literally Second Country, also called The Another World) is a role-playing video game, developed by Level-5and Studio Ghibli,[1] for the Nintendo DS and later PlayStation 3. The Nintendo DS version, titled Ni no Kuni: Shikkoku no Madōshi (二ノ国 漆黒の魔導士?, literally "Second Country: The Jet-Black Mage"), was released on December 9, 2010, while the PlayStation 3 version, titled Ni no Kuni: Wrath of the White Witch (二ノ国 白き聖灰の女王 Ni no Kuni: Shiroki Seihai no Joō?, literally "Second Country: The Queen of White Sacred Ash"), was released in Japan on November 17, 2011, with a Western release on January 22, 2013.

The North American and European PlayStation 3 versions are published by Namco Bandai Games and include both English and Japanese voice tracks. Due to problems in translation of the magic book, there are no plans to localize the Nintendo DS version.Despite this, a collector's edition of the PlayStation 3 version that contains the translated book was released alongside the standard edition.

Metal Gear Rising: Revengeance


Metal Gear Rising: Revengeance (Japanese: メタルギア ライジング リベンジェンス Hepburn: Metaru Gia Raijingu: Ribenjensu?) is an action hack and slash video game developed by Platinum Games and produced by Kojima Productions, for the PlayStation 3, Xbox 360 and Microsoft Windows. Although a Japanese release for the Xbox 360 platform was planned, that version was canceled. It is the ninth canonical entry in the Metal Gear series, set four years after the events of Metal Gear Solid 4: Guns of the Patriots, where players control Raiden, a cyborg who confronts the private military company Desperado Enforcement.

The game focuses on fighting enemies using a sword and multiple subweapons to perform combos and counterattacks. Through the use of Blade Mode, Raiden can dismember cyborgs in slow motion and steal parts stored in their bodies. The series' stealth elements are also optional to reduce combat. The game was originally announced in 2009 under the title of Metal Gear Solid: Rising, and was intended to act as an interquel between the events of Metal Gear Solid 2: Sons of Liberty and Metal Gear Solid 4: Guns of the Patriots. This form of the game was to be produced solely by Kojima Productions. However, the team met with difficulties in developing a game based on swordplay, so executive producer Hideo Kojima canceled it. A solution was found, in late 2011, with Platinum Games taking over development. Under the guidance of the new team, Metal Gear Rising: Revengeance was revealed, with a significant change in the play mechanics and storyline. Kojima Productions retained responsibility for the game's overall plot and Raiden's design.

sábado, 7 de julio de 2012

Silent Hill: Downpour

Silent Hill: Downpour is a survival horror video game developed by Vatra Games and published by Konami Digital Entertainment. The eighth installment in the Silent Hill video game series, the game was released for the PlayStation 3 and the Xbox 360 on March 13, 2012 in North America, March 30, 2012 in Europe and April 5, 2012 in Australia. Downpour is 3D.

In April 2010, Konami screened its first trailer of Silent Hill: Downpour at a press conference in San Francisco, California, United States, and confirmed that the game was, at the time, being developed by Czech developer Vatra Games; it was given the working title Silent Hill 8 at Electronic Entertainment Expo 2010, the sixteenth edition of the annualElectronic Entertainment Expo trade fair, which focuses on the video game industry. An online profile of Vatra by its video game talent agency Digital Development Management had led to speculation that Downpour would be a first-person shooter, which would have marked a dramatic shift from the usual gameplay format of the series.

miércoles, 11 de abril de 2012

Ninja Gaiden Sigma

Ninja Gaiden Sigma, also known as Ninja Gaiden Σ, is an action-adventure game developed by Team Ninja for the PlayStation 3 video game console. Originally released on Xbox in 2004, it is an enhanced port of Ninja Gaiden and a continuation of a 1988 video gameoriginally released for the Nintendo Entertainment System. An enhanced port of Ninja Gaiden II, under the title Ninja Gaiden Sigma 2, was released in 2009. A port for the PlayStation Vita, named Ninja Gaiden Sigma Plus was released on the same day the console launched inEurope and North America.

In 2006, Tecmo and Sony announced the development of Ninja Gaiden Sigma for the PlayStation 3.Eidos obtained the European publishing rights for this game. Tomonobu Itagaki had no direct role in Sigma, and judged it a flawed game, although he acknowledged that Sigma gave PlayStation owners a taste of Ninja Gaiden.

The Cell processor of the PlayStation 3 gave Team Ninja the opportunity to overhaul the game graphics to use larger and more detailedtextures. Changes were made to the game world, with a few new areas and several additional save points and shops, and alterations to the game engine let players shoot arrows in mid-air, fight on water surfaces, and play as Rachel in some chapters and missions.Team Ninja added more enemies such as bikers, fish-men, and a new boss, Gamov, and Ryu's weapon choices are extended with a pair of katanas called the Dragon's Claw and Tiger's Fang.

In 2007, Tecmo released a demo and a new game mode, Survival Mode, for Sigma over the PlayStation Network. The demo limits players to the first chapter of the game, but lets them play as Rachel in a separate mission. Survival Mode comprises missions in which players keep fighting until they have either killed all their opponents, or their character has been defeated.

miércoles, 4 de abril de 2012

Lollipop Chainsaw

Lollipop Chainsaw (ロリポップチェーンソー?) is an upcoming action video game being developed by Grasshopper Manufacture for thePlayStation 3 and Xbox 360 video game consoles. It features Juliet Starling, a cheerleader fighting zombies in a fictional California high school. Grasshopper CEO Suda51 will serve as creative director for the game, and the main characters were designed by the female artist NekoshowguN
Before its announcement in July 2011, Lollipop Chainsaw was first mentioned as an unnamed game featuring "stylish action" in anOctober 2010 article on 1UP.com detailing Kadokawa Shoten's partnership with Grasshopper and Prope. Suda described it as featuring "really extreme twists" and being very funny. He optimistically declared that he thinks the game will be "a really big title in the worldwide market.
It is also reported that Warner Bros. Interactive Entertainment will publish the game outside of Japan and that filmmaker James Gunn has a hand in developing the game's story and characters. Gunn has said that many of the people he works with in his films and other projects are also working on Lollipop Chainsaw.
On Wednesday, February 1st, 2012, it was announced that Jimmy Urine from the electro-punk band Mindless Self Indulgence would compose the music for the boss segments. He will also provide the voice for Zed, a punk-rock themed boss.

martes, 3 de abril de 2012

Devil May Cry: HD Collection

Devil May Cry (デビル メイ クライ) is a series of five action hack and slash video games set in the modern day. The series wasdeveloped by Capcom and created by Hideki Kamiya. Originally intended to be a sequel in Capcom's Resident Evil series, Devil May Crywas such a radical departure from the series' style that it was developed into a new property entirely. The series centers on the main character Dante's goal of avenging his mother's murder by exterminating demons. The gameplay consists of heavy combat scenes in which the player must attempt to extend long chains of attacks while avoiding damage in order to exhibit stylized combat; this element along with time and the amount of items collected and used are taken under consideration when grading the player's performance.
The series has been a success with the first three games selling multiple million copies and being awarded the "Platinum Title" award by Capcom. The success of the video game series has led to the creation of comic books, novelizations, an anime series, guides, collectibles, publications, and a variety of action figures.

lunes, 2 de abril de 2012

Atelier Rorona: The Alchemist of Arland

Atelier Rorona: The Alchemist of Arland (ロロナのアトリエ ~アーランドの錬金術師~ Rorona no Atorie ~Aarando no Renkinjutsushi~?) is a Japanese role-playing video game developed by Gust. It was first released for PlayStation 3 on June 25, 2009, in Japan and re-released as a Japanese Best Version on September 23, 2010, due to its sales figures. The North American release followed on September 28, 2010, along with a European release on October 22, 2010.
Atelier Rorona (or simply Rorona) is the eleventh installment in the Atelier series, and it continues the series' emphasis on item synthesis. The game is the first title in the series to be developed for PlayStation 3, and it is also the first to utilize 3D computer graphics as opposed to the 2D sprites in earlier titles. A sequel titled Atelier Totori: The Adventurer of Arland, which takes place five years after the end ofAtelier Rorona, was released in Japan on June 24, 2010.

martes, 20 de marzo de 2012

Sine Mora

Sine Mora is a shoot 'em up video game developed by Digital Reality and Grasshopper Manufacture and published by Microsoft Studios. It will be released March 21, 2012 for the Xbox 360 via Xbox Live Arcade. The game is a 2.5D shooter. Gameplay is restricted to two axes while the environment is rendered in 3D.

"Sine Mora, roughly translated from Latin, means “without delay.” It’s a stark warning as to what you’re getting into, with this frenetic shoot-’em-up brought to us via Grasshopper Manufacture. It’s quite a departure from the developer’s typically raunchy style — Killer7, Flower, Sun, and Rain, and No More Heroes to name a few." - Brittany Vincent-

Kingdoms of Amalur: Reckoning

Kingdoms of Amalur: Reckoning is a single-player action role-playing game for Microsoft Windows, PlayStation 3 and Xbox 360.[4] Ken Rolston acts as the game's executive designer, R. A. Salvatore created the game universe and lore, with Todd McFarlane working on the artwork, and Grant Kirkhope creating the musical score. It was developed by 38 Studios and Big Huge Games. The game was released on February 7, 2012 in North America and on February 9, 2012 in Europe. The first public demonstration was at the Penny Arcade Expo East 2011 on March 11, 2011.

38 Studios, owned by former baseball pitcher Curt Schilling, originally began developing the Amalur universe with a 10,000 year history created by R.A. Salvatore for use in a massively multiplayer online role-playing game (MMORPG), codenamed Copernicus. In 2009, they acquired Big Huge Games as Ken Rolston and his team had already been working on an RPG while Big Huge Games was part of THQ. The studio decided to retool their existing single-player role-playing game (RPG) to be set within the same universe in order to introduce the Amalur MMORPG.

sábado, 3 de marzo de 2012

SSX

SSX is a snowboarding video game in the SSX series of video games from Electronic Arts. First revealed at the Spike Video Game Awards in 2010 under the working title SSX: Deadly Descents, the game's trailer appeared to show a much darker direction to the series than previous entries, though later footage returns to a lighter tone. SSX will include the use of real locations, rather than the fictional courses of past games. An SSX demo launched on February 21, 2012 on Xbox Live and a day later on PlayStation Network. The game was released on February 28, 2012 in Argentina, Aruba, Bolivia, Brazil, Canada, Chile, Colombia, Costa Rica, Ecuador, El Salvador,Guatemala, Honduras, Mexico, Nicaragua, Panama, Paraguay, Peru, Philippines, Trinidad and Tobago, United States, Uruguay andVenezuela, March 1st in Australia and New Zealand, March 2nd in Europe, and will be released on March 15th in Japan.

viernes, 2 de marzo de 2012

Journey

Journey is an upcoming video game developed by Thatgamecompany for the PlayStation 3 and which will be distributed on thePlayStation Network. The game will feature the player as a robed figure in a vast desert, journeying towards a mountain in the distance. Along the way the player can meet other players on the same journey; the two players can assist each other, but cannot communicate via speech or text and are not shown each others' names. The game will be released in March 2012.

martes, 21 de febrero de 2012

The Last Story

The Last Story (ラストストーリー Rasuto Sutōrī?) is an action role-playing game developed by Mistwalker and AQ Interactive, and published by Nintendo for the Wii. The game's name and logo have been noted to be very similar to the Final Fantasy series,which was created by Mistwalker's head, Hironobu Sakaguchi.
The game includes abilities such as "Gathering", which allows Elza to draw the attention of enemies to buy time for his allies to cast spells. Another ability called "Focus" which allows you to make long range attacks and see the weaknesses of enemies. A sequence in the first trailer for the game shows an example of the focus ability being used to cast fire magic to destroy a bridge with enemies on it.Pointers show which allies are being targeted at any given time.
The game also contains 6-player cooperative and competitive online modes, where users either team up to face monsters or battle each other. The game also features the use of rapid fire crossbows in a manner similar to third-person shooters, including a cover system and over the shoulder view.
The game also features online multiplayer modes, including: Suppression, where players team up to take on a boss for special rewards, and Fray, a player-versus-player battle royale mode which allows multiple players to fight each other using the character of their choice and even enemy monsters.

jueves, 9 de febrero de 2012

Malicious

Malicious (マリシアス Marishiasu?) is a download-only 3D action game developed and published by Alvion for the PlayStation 3 and thePlayStation Vita. The game is meant to offer a simple play experience. Malicious was released on October 27, 2010 and is available to download from PlayStation Store in Japan. Because of the game's critical success, an enhanced port of the game was announced for the PlayStation Vita. The port remains a download-exclusive.
The main goal of the game is to defeat a dangerous group of creatures known as the Malicious.There is no actual stage progression in Malicious. Instead, all stages start the player off directly in big fights against a boss and his subordinates.

viernes, 20 de enero de 2012

Blazing Angels 2: Secret Missions of WWII

Blazing Angels 2: Secret Missions of WWII is a 2007 flight-combat video game for the personal computer, PlayStation 3, and Xbox 360; developed by Ubisoft Romania; and published by Ubisoft. It was released on September 7 in Europe, September 18 in North America, and October 4 in Australasia. A sequel of Blazing Angels: Squadrons of WWII, the game puts the player in an elite Alliedsquadron trying to prevent Nazi Germany from creating a weapon of mass destruction. As the player progresses, he or she will travel around the world and battle the enemy with a list of prototype fighter aircraft and upgrades. Multiplayer mode includes deathmatch,cooperative, capture-the-flag, and epic battle. A demo was released on the PlayStation Network and Xbox Live on August 23, 2007.

IL 2 Sturmovik - Birds of Prey

L-2 Sturmovik: Birds of Prey, or Wings of Prey on the PC, is a combat flight simulator video game. As with previous installments of the PC series IL-2 Sturmovik, it depicts combat aircraft from World War II. The game has a campaign mode in which players are able to fly the Allies against the Axis, and also a multiplayer mode in which they are be able to select either faction. A demo of the game launched on the PSN and Xbox 360's Xbox Live on 29 July 2009.

Birds of Prey is based around the large-scale aerial combat and ground military operations of World War II. Players can participate in some of the war’s most famous battles piloting fighters, attack aircraft and heavy bombers across a range of missions. There are six theatres of war to engage in – The Battle of Britain, Stalingrad, Berlin, Sicily, Korsun and the Battle of the Bulge, representing the main airborne battles of World War II in Europe.

Birds of Prey has a new damage effects engine. Players can see real time damage to the aircraft such as holes in the wings and trail lines during dog fights. IL-2 Sturmovik: Birds of Prey features hundreds of aircraft taking part in air battles. The environmental engine also produces high detail, realistic landscapes that allow players to easily see ground support actions.

viernes, 30 de diciembre de 2011

Warhammer 40.000: Space Marine

Warhammer 40,000: Space Marine is a third-person action video game developed by Relic Entertainment and published by THQ. It was released for Microsoft Windows, PlayStation 3 and Xbox 360 on September 6, 2011 in North America and September 9, 2011 in Europe. Warhammer 40,000: Space Marine takes place in Games Workshop’s Warhammer 40,000 universe.

The title's gameplay focuses on a hybrid shooting and melee combat model. In late March 2011, it was announced that Warhammer 40,000: Space Marine would feature the Chaos faction of Warhammer 40,000.

Titus, is given enhanced regenerative abilities and an Iron Halo shield, after progress has been made further into the story. When health gets low, performing executions can allow Titus to get a portion of his health back. Titus is accompanied by Sidonus and Leandros for most of the missions, though in some instances missions are performed solo. The game features a fury system that, when filled up, allows the player to either slow time for aiming or perform devastating melee attacks.

Nier

Nier is an action role-playing video game developed by Cavia and published by Square Enix. It was released for the Xbox 360 andPlayStation 3 in Australia, Europe, Japan and North America in April 2010. In Japan, the game was an Xbox 360 exclusive titled Nier Gestalt, while an alternate version titled Nier Replicant was released for PlayStation 3 with a younger main character. The game follows the titular Nier as he attempts to find a cure for an illness, known as the Black Scrawl, that his daughter Yonah has succumbed to. Partnering with a talking book known as Grimoire Weiss, he journeys with two other characters, Kainé and Emil, as he attempts to find a remedy and understand the nature of the creatures, Shades, that stalk the world. The gameplay borrows elements from various video game genres, switching to them from the primary action role-playing style.

The game was developed to appeal both to older players and to players outside of Japan, where the developer was based. The music was composed by Keiichi Okabe, head of Monaca, a music composition studio, and has sparked the release of several albums. Nier was released to mixed reception; reviewers praised the story, characters and soundtrack and were mixed in their opinions of how well the disparate gameplay elements were connected. Criticism was given for the execution of some gameplay elements, particularly the side quests, and was especially pronounced for the graphics, which were regarded as substandard.

miércoles, 28 de diciembre de 2011

Child of Eden

Child of Eden is a rhythm action game created by Tetsuya Mizuguchi, best known for Rez, developed by Q Entertainment and published by Ubisoft. The game announcement opened Ubisoft's pre-E3 2010 press conference and was one of the first titles shown with support for Xbox 360's Kinect peripheral. The game serves as a prequel to Mizuguchi's earlier game Rez and sees players shoot at various targets which produce melodic sounds upon destruction. It was developed for Xbox 360 and PlayStation 3 and is compatible with Microsoft'sKinect, PlayStation Move and standard controllers for both consoles. In April 2011, Mizuguchi announced that he had developed a unique corset peripheral for the game, which featured four controllers, all of which vibrated to the game's music. The new device is currently only available in Q Entertainment studios, and is unlikely to see a retail release.

As was the case with Rez, Child of Eden is presented as an experiment on synesthesia, integrating sound, vision and touch in one seamless experience. The game features music from Genki Rockets.

Comparable to Rez, the game revolves around shooting various objects that come onto the screen, which produce musical effects upon their destruction. Players can choose between using a lock-on function similar to Rez's gameplay, or a vulcan cannon which shoots a constant stream of bullets. Using Kinect, players can aim using their hands and clap to change weapons, though traditional controllers can also be used. Like Rez HD, players can use additional controllers to provide external vibration and during the gameplay adjusts the music to the actions and movements of the players.

El Shaddai: Ascension of the Metatron


El Shaddai: Ascension of the Metatron (エルシャダイ アセンション オブ ザ メタトロン Erushadai Asenshon obu za Metatoron?) is anaction video game for the PlayStation 3 and Xbox 360 video game consoles. It is developed and published by Ignition Entertainment. The development is led by Takeyasu Sawaki, who was a character designer in Devil May Cry and Ōkami. The game was released on April 28, 2011 in Japan, on August 16, 2011 in North America, and on September 9, 2011 in Europe. Ignition has stated that a version for Nintendo Wii U and PlayStation Vita may be developed.

El Shaddai is a third-person action game featuring platform game elements. The player's character, Enoch, starts the game unarmed and is able to steal weapons from his enemies. The game has three primary weapons. The first is the Arch, a curved blade which also allows the user to float for short periods. The second weapon is the Gale, a ring like weapon that provides a quick dash ability, and the power to fire small darts in rapid succession. The third weapon is the Veil, a shield that also acts as a pair of gauntlets, providing the strongest defense and a strong punch. The Gale is the fastest weapon of the three, the Veil being the slowest. All of the holy weapons become weaker and corrupt as they are used, and routinely they have to be purified. The player performs combos with the rhythmic use of one button.