martes, 21 de febrero de 2012

The Last Story

The Last Story (ラストストーリー Rasuto Sutōrī?) is an action role-playing game developed by Mistwalker and AQ Interactive, and published by Nintendo for the Wii. The game's name and logo have been noted to be very similar to the Final Fantasy series,which was created by Mistwalker's head, Hironobu Sakaguchi.
The game includes abilities such as "Gathering", which allows Elza to draw the attention of enemies to buy time for his allies to cast spells. Another ability called "Focus" which allows you to make long range attacks and see the weaknesses of enemies. A sequence in the first trailer for the game shows an example of the focus ability being used to cast fire magic to destroy a bridge with enemies on it.Pointers show which allies are being targeted at any given time.
The game also contains 6-player cooperative and competitive online modes, where users either team up to face monsters or battle each other. The game also features the use of rapid fire crossbows in a manner similar to third-person shooters, including a cover system and over the shoulder view.
The game also features online multiplayer modes, including: Suppression, where players team up to take on a boss for special rewards, and Fray, a player-versus-player battle royale mode which allows multiple players to fight each other using the character of their choice and even enemy monsters.

jueves, 9 de febrero de 2012

Malicious

Malicious (マリシアス Marishiasu?) is a download-only 3D action game developed and published by Alvion for the PlayStation 3 and thePlayStation Vita. The game is meant to offer a simple play experience. Malicious was released on October 27, 2010 and is available to download from PlayStation Store in Japan. Because of the game's critical success, an enhanced port of the game was announced for the PlayStation Vita. The port remains a download-exclusive.
The main goal of the game is to defeat a dangerous group of creatures known as the Malicious.There is no actual stage progression in Malicious. Instead, all stages start the player off directly in big fights against a boss and his subordinates.

viernes, 20 de enero de 2012

Blazing Angels 2: Secret Missions of WWII

Blazing Angels 2: Secret Missions of WWII is a 2007 flight-combat video game for the personal computer, PlayStation 3, and Xbox 360; developed by Ubisoft Romania; and published by Ubisoft. It was released on September 7 in Europe, September 18 in North America, and October 4 in Australasia. A sequel of Blazing Angels: Squadrons of WWII, the game puts the player in an elite Alliedsquadron trying to prevent Nazi Germany from creating a weapon of mass destruction. As the player progresses, he or she will travel around the world and battle the enemy with a list of prototype fighter aircraft and upgrades. Multiplayer mode includes deathmatch,cooperative, capture-the-flag, and epic battle. A demo was released on the PlayStation Network and Xbox Live on August 23, 2007.

IL 2 Sturmovik - Birds of Prey

L-2 Sturmovik: Birds of Prey, or Wings of Prey on the PC, is a combat flight simulator video game. As with previous installments of the PC series IL-2 Sturmovik, it depicts combat aircraft from World War II. The game has a campaign mode in which players are able to fly the Allies against the Axis, and also a multiplayer mode in which they are be able to select either faction. A demo of the game launched on the PSN and Xbox 360's Xbox Live on 29 July 2009.

Birds of Prey is based around the large-scale aerial combat and ground military operations of World War II. Players can participate in some of the war’s most famous battles piloting fighters, attack aircraft and heavy bombers across a range of missions. There are six theatres of war to engage in – The Battle of Britain, Stalingrad, Berlin, Sicily, Korsun and the Battle of the Bulge, representing the main airborne battles of World War II in Europe.

Birds of Prey has a new damage effects engine. Players can see real time damage to the aircraft such as holes in the wings and trail lines during dog fights. IL-2 Sturmovik: Birds of Prey features hundreds of aircraft taking part in air battles. The environmental engine also produces high detail, realistic landscapes that allow players to easily see ground support actions.

viernes, 30 de diciembre de 2011

Warhammer 40.000: Space Marine

Warhammer 40,000: Space Marine is a third-person action video game developed by Relic Entertainment and published by THQ. It was released for Microsoft Windows, PlayStation 3 and Xbox 360 on September 6, 2011 in North America and September 9, 2011 in Europe. Warhammer 40,000: Space Marine takes place in Games Workshop’s Warhammer 40,000 universe.

The title's gameplay focuses on a hybrid shooting and melee combat model. In late March 2011, it was announced that Warhammer 40,000: Space Marine would feature the Chaos faction of Warhammer 40,000.

Titus, is given enhanced regenerative abilities and an Iron Halo shield, after progress has been made further into the story. When health gets low, performing executions can allow Titus to get a portion of his health back. Titus is accompanied by Sidonus and Leandros for most of the missions, though in some instances missions are performed solo. The game features a fury system that, when filled up, allows the player to either slow time for aiming or perform devastating melee attacks.

Nier

Nier is an action role-playing video game developed by Cavia and published by Square Enix. It was released for the Xbox 360 andPlayStation 3 in Australia, Europe, Japan and North America in April 2010. In Japan, the game was an Xbox 360 exclusive titled Nier Gestalt, while an alternate version titled Nier Replicant was released for PlayStation 3 with a younger main character. The game follows the titular Nier as he attempts to find a cure for an illness, known as the Black Scrawl, that his daughter Yonah has succumbed to. Partnering with a talking book known as Grimoire Weiss, he journeys with two other characters, Kainé and Emil, as he attempts to find a remedy and understand the nature of the creatures, Shades, that stalk the world. The gameplay borrows elements from various video game genres, switching to them from the primary action role-playing style.

The game was developed to appeal both to older players and to players outside of Japan, where the developer was based. The music was composed by Keiichi Okabe, head of Monaca, a music composition studio, and has sparked the release of several albums. Nier was released to mixed reception; reviewers praised the story, characters and soundtrack and were mixed in their opinions of how well the disparate gameplay elements were connected. Criticism was given for the execution of some gameplay elements, particularly the side quests, and was especially pronounced for the graphics, which were regarded as substandard.

miércoles, 28 de diciembre de 2011

Child of Eden

Child of Eden is a rhythm action game created by Tetsuya Mizuguchi, best known for Rez, developed by Q Entertainment and published by Ubisoft. The game announcement opened Ubisoft's pre-E3 2010 press conference and was one of the first titles shown with support for Xbox 360's Kinect peripheral. The game serves as a prequel to Mizuguchi's earlier game Rez and sees players shoot at various targets which produce melodic sounds upon destruction. It was developed for Xbox 360 and PlayStation 3 and is compatible with Microsoft'sKinect, PlayStation Move and standard controllers for both consoles. In April 2011, Mizuguchi announced that he had developed a unique corset peripheral for the game, which featured four controllers, all of which vibrated to the game's music. The new device is currently only available in Q Entertainment studios, and is unlikely to see a retail release.

As was the case with Rez, Child of Eden is presented as an experiment on synesthesia, integrating sound, vision and touch in one seamless experience. The game features music from Genki Rockets.

Comparable to Rez, the game revolves around shooting various objects that come onto the screen, which produce musical effects upon their destruction. Players can choose between using a lock-on function similar to Rez's gameplay, or a vulcan cannon which shoots a constant stream of bullets. Using Kinect, players can aim using their hands and clap to change weapons, though traditional controllers can also be used. Like Rez HD, players can use additional controllers to provide external vibration and during the gameplay adjusts the music to the actions and movements of the players.