viernes, 30 de diciembre de 2011

Warhammer 40.000: Space Marine

Warhammer 40,000: Space Marine is a third-person action video game developed by Relic Entertainment and published by THQ. It was released for Microsoft Windows, PlayStation 3 and Xbox 360 on September 6, 2011 in North America and September 9, 2011 in Europe. Warhammer 40,000: Space Marine takes place in Games Workshop’s Warhammer 40,000 universe.

The title's gameplay focuses on a hybrid shooting and melee combat model. In late March 2011, it was announced that Warhammer 40,000: Space Marine would feature the Chaos faction of Warhammer 40,000.

Titus, is given enhanced regenerative abilities and an Iron Halo shield, after progress has been made further into the story. When health gets low, performing executions can allow Titus to get a portion of his health back. Titus is accompanied by Sidonus and Leandros for most of the missions, though in some instances missions are performed solo. The game features a fury system that, when filled up, allows the player to either slow time for aiming or perform devastating melee attacks.

Nier

Nier is an action role-playing video game developed by Cavia and published by Square Enix. It was released for the Xbox 360 andPlayStation 3 in Australia, Europe, Japan and North America in April 2010. In Japan, the game was an Xbox 360 exclusive titled Nier Gestalt, while an alternate version titled Nier Replicant was released for PlayStation 3 with a younger main character. The game follows the titular Nier as he attempts to find a cure for an illness, known as the Black Scrawl, that his daughter Yonah has succumbed to. Partnering with a talking book known as Grimoire Weiss, he journeys with two other characters, Kainé and Emil, as he attempts to find a remedy and understand the nature of the creatures, Shades, that stalk the world. The gameplay borrows elements from various video game genres, switching to them from the primary action role-playing style.

The game was developed to appeal both to older players and to players outside of Japan, where the developer was based. The music was composed by Keiichi Okabe, head of Monaca, a music composition studio, and has sparked the release of several albums. Nier was released to mixed reception; reviewers praised the story, characters and soundtrack and were mixed in their opinions of how well the disparate gameplay elements were connected. Criticism was given for the execution of some gameplay elements, particularly the side quests, and was especially pronounced for the graphics, which were regarded as substandard.

miércoles, 28 de diciembre de 2011

Child of Eden

Child of Eden is a rhythm action game created by Tetsuya Mizuguchi, best known for Rez, developed by Q Entertainment and published by Ubisoft. The game announcement opened Ubisoft's pre-E3 2010 press conference and was one of the first titles shown with support for Xbox 360's Kinect peripheral. The game serves as a prequel to Mizuguchi's earlier game Rez and sees players shoot at various targets which produce melodic sounds upon destruction. It was developed for Xbox 360 and PlayStation 3 and is compatible with Microsoft'sKinect, PlayStation Move and standard controllers for both consoles. In April 2011, Mizuguchi announced that he had developed a unique corset peripheral for the game, which featured four controllers, all of which vibrated to the game's music. The new device is currently only available in Q Entertainment studios, and is unlikely to see a retail release.

As was the case with Rez, Child of Eden is presented as an experiment on synesthesia, integrating sound, vision and touch in one seamless experience. The game features music from Genki Rockets.

Comparable to Rez, the game revolves around shooting various objects that come onto the screen, which produce musical effects upon their destruction. Players can choose between using a lock-on function similar to Rez's gameplay, or a vulcan cannon which shoots a constant stream of bullets. Using Kinect, players can aim using their hands and clap to change weapons, though traditional controllers can also be used. Like Rez HD, players can use additional controllers to provide external vibration and during the gameplay adjusts the music to the actions and movements of the players.

El Shaddai: Ascension of the Metatron


El Shaddai: Ascension of the Metatron (エルシャダイ アセンション オブ ザ メタトロン Erushadai Asenshon obu za Metatoron?) is anaction video game for the PlayStation 3 and Xbox 360 video game consoles. It is developed and published by Ignition Entertainment. The development is led by Takeyasu Sawaki, who was a character designer in Devil May Cry and Ōkami. The game was released on April 28, 2011 in Japan, on August 16, 2011 in North America, and on September 9, 2011 in Europe. Ignition has stated that a version for Nintendo Wii U and PlayStation Vita may be developed.

El Shaddai is a third-person action game featuring platform game elements. The player's character, Enoch, starts the game unarmed and is able to steal weapons from his enemies. The game has three primary weapons. The first is the Arch, a curved blade which also allows the user to float for short periods. The second weapon is the Gale, a ring like weapon that provides a quick dash ability, and the power to fire small darts in rapid succession. The third weapon is the Veil, a shield that also acts as a pair of gauntlets, providing the strongest defense and a strong punch. The Gale is the fastest weapon of the three, the Veil being the slowest. All of the holy weapons become weaker and corrupt as they are used, and routinely they have to be purified. The player performs combos with the rhythmic use of one button.

ICO & Shadow of the Colossus HD

Ico (イコ Iko?, English pronunciation: /ˈiːkoʊ/) is an action-adventure game published by Sony Computer Entertainment and released for thePlayStation 2 video game console in 2001 and 2002 across various regions. It was designed and directed by Fumito Ueda, who wanted to create a minimalist game around a "boy meets girl" concept. Originally planned for the PlayStation, Ico took approximately four years to develop by Team Ico. The team employed a "subtracting design" approach to reduce elements of gameplay that interfered with the game's setting and story in order to create a high level of immersion.

The titular protagonist is a young boy born with horns whom his village considers a bad omen. Warriors lock him away in an abandoned fortress. During his explorations of the fortress, Ico encounters Yorda, the daughter of the castle's Queen. The Queen plans to use Yorda's body to extend her own lifespan. Learning this, Ico seeks to escape the castle with Yorda, keeping her safe from the shadow-like creatures that attempt to draw her back. Throughout the game, the player controls Ico as he explores the castle, solves puzzles and assists the less-agile Yorda across obstacles.

Ico introduced several design and technical elements, including a story told with minimal dialog, bloom lighting and key frame animation, that have influenced subsequent games. Although not a commercial success, it was critically acclaimed for its art and story elements and received several awards, including "Game of the Year" nominations and three Game Developers Choice Awards. Ico is listed on several overall top game lists, and is often considered a work of art. The game was reprinted in Europe in 2006, in conjunction with the release of Shadow of the Colossus, the spiritual successor to Ico. Along with Shadow of the Colossus, Ico was released in The Ico & Shadow of the Colossus Collection for the PlayStation 3 which featured HD graphics, Trophy and 3D support.



Shadow of the Colossus, released in Japan as Wander to Kyozō (Japanese: ワンダと巨像 Hepburn: Wanda to Kyozō?, officially translated Wander and the Colossus), is an action-adventure game published by Sony Computer Entertainment (SCEI) for thePlayStation 2. The game was released in North America and Japan in October 2005 and PAL territories in February 2006. It was directed by Fumito Ueda and developed at SCEI's International Production Studio 1, also known as Team Ico; the same development team responsible for the cult hit Ico. Shadow of the Colossus is considered a spiritual successor to Ico. Along with Ico, Shadow of the Colossus was re-released in The Ico & Shadow of the Colossus Collection (ICO & Shadow of the Colossus Classics HD in the PAL region) for the PlayStation 3 in September 2011; it features high-definition (HD) graphics, content previously missing from the North American version, PlayStation Network Trophies, and 3D support.

The game's storyline focuses on a young man named Wander who enters a forbidden land. Wander must travel across a vast expanse on horseback and defeat sixteen massive beings, simply known as colossi, in order to restore the life of a girl named Mono. The game is unusual within the action-adventure genre in that there are no towns or dungeons to explore, no characters with which to interact, and no enemies to defeat other than the colossi. Shadow of the Colossus has been described as a puzzle game, as each colossus' weakness must be identified and exploited before it can be defeated.

Cited as an influential title in the video game industry, Shadow of the Colossus is regarded as an important work of art due to its minimalist landscape designs, immersive gameplay and emotional journey. It received wide critical acclaim by the media and was met with strong sales compared to Ico, due in part to a larger marketing campaign, and the soundtrack was widely praised. The game won several awards for its audio, design, and overall quality. Shadow of the Colossus is also referenced numerous times in debates regarding the art quality and emotional perspectives of videogames.

Darksiders


Darksiders, originally known with the subtitle Wrath of War, is an action adventure video game developed by Vigil Games and published by THQ. The game takes its inspiration from the apocalypse, with the player taking the role of War. The game was released for the Xbox 360 and PlayStation 3 on January 5, 2010 in North America and January 8 in Europe. The PC and OnLive versions were released on September 23, 2010 for North America and the PC version on September 24 for Europe. A parallel sequel is currently under development and expected to be released in 2012.

Darksiders is a single-player action adventure in which the player takes control of War, one of the Four Horsemen of the Apocalypse. Inthird-person perspective, the player engages in combat, puzzles and exploration. The world is divided into separate locations with many areas at first initially inaccessible until War regains many of his lost weapons and abilities. The center of the world, The Scalding Gallow, acts as a hub where War is given new objectives and paths to further unlock new areas. Each contains a series of linear and non-linear paths, many of which require large sections of platforming, climbing and swimming along environment-based puzzles that impair progress and require the use of newly-gained abilities. He fights mainly against angels and demons, and has a unique way to kill each particular type of enemy, usually tearing them apart painfully.

viernes, 23 de diciembre de 2011

3D Dot Game Heroes


3D Dot Game Heroes (3Dドットゲームヒーローズ?) is a 2009 action-adventure video game developed by Silicon Studio and published byFrom Software in Japan, Atlus in North America and by SouthPeak Games in Europe. The game uses a unique style, presenting 2Dretro-style graphics in a 3D environment using voxels. The game was released in Japan on November 5, 2009, in North America on May 11, 2010 and in Europe on May 14, 2010, exclusively for the PlayStation 3.

Catherine

Catherine (キャサリン Kyasarin?) is a puzzle-platformer horror adventure game developed by Atlus Persona Team and published by Atlus for the PlayStation 3 and Xbox 360. The game is Atlus' first internally-developed game for seventh-generation consoles in high definition, and is described as an "adult-oriented" title by the game's character designer, Shigenori Soejima. The cinematic portion of the game is handled by Studio 4°C. The game was released in Japan on February 17, 2011, and in North America on July 26, 2011.Deep Silver will release the game in Europe during February 2012.

miércoles, 21 de diciembre de 2011

Star Ocean: The Last Hope

Star Ocean: The Last Hope[8] (スターオーシャン4 Sutā Ōshan Fō?) is an action role-playing video game developed by tri-Ace andSquare Enix who also published the game, initially only for the Xbox 360, and the fourth installment in the Star Ocean series. Famitsurevealed that the battle system featured four party members, and was more team-oriented. The game also features more of a sci-fi emphasis than past titles with the ability to control your own ship. This ship is quite large, and is able to land on at least 5 planets or other space-based destinations. Players are able to travel through the "star ocean," jumping across planets. The game takes place a few centuries before the original Star Ocean (around S.D. 10, or approximately 2087 AD). The game's plot revolves around Edge and his crew combating a mysterious threat called the "Grigori".

An international version of the game was released by Square Enix as a worldwide PlayStation 3-exclusive on February 9, 2010.Officially known as Star Ocean: The Last Hope International, the game contains both Japanese and English voices as well as new content that is exclusive to the international version of the game.

Way of the Samurai 4


Way of the Samurai 4 (侍道4 Samurai Dou 4?) is a video game developed by Acquire and published by Spike for the PlayStation 3. It is the sequel to the game Way of the Samurai 3. The game offers a mix of story, combat and event scenes, just like past entries. So far it is exclusive to the PlayStation 3, and no English version has been announced even though Acquire started looking for a Western publisher at least since March 10, 2010.

Resonance of Fate


Resonance of Fate, known in Japan as End of Eternity (エンド オブ エタニティ?), is a role-playing video game developed by tri-Aceand published by Sega for the PlayStation 3 and Xbox 360. The game was released on January 28, 2010 in Japan, on March 16, 2010 in North America and on March 26, 2010 in Europe.

Resonance of Fate uses what is known as the tri-Attack Battle system. The battle system is a mixture of real-time and turn-based controls. The game consists of battle elements such as command battles and action battles. Players start the battle by selecting one of the player's characters to control, following which the player takes direct control over the character. The player can then move the character around and attack targets, the character's move ends when the player's attack is over. Enemies are also able to move while the player's character is moving and will usually attack only the character being controlled by the player. Players can restart any enemy encounter if they are defeated during battle. Players are also able to suspend and save the game at any time.

Mini Ninjas


Mini Ninjas is a 2009 action-adventure video game developed by IO Interactive and published by Eidos Interactive for Microsoft Windows,Nintendo DS, PlayStation 3, Wii and Xbox 360. A Mac OS X version of the game was released on July 8, 2010 by Feral Interactive.

The game is a third-person action adventure game, featuring six playable Mini Ninjas each with their own unique abilities, weapons and skills that can be switched between at any moment once they have been rescued. Special weapons and equipment to collect and use include caltrops, shuriken, different bombs and fishing rods, and a multifunctional ninja hat, as well as a variety of potions and food items. Magic can be used by the main protagonist Hiro, his spells including fireball and lighting attacks, camouflage and time manipulation, among others.

There are also various ingredients and 100 hidden Jizo statues scattered through the game, that can be collected for special achievements or trophies, which encourages level exploration. The game contains no graphic violence, and defeating an enemy actually only sets an animal free from an evil spell.

BlazBlue: Calamity Trigger


BlazBlue: Calamity Trigger (ブレイブルー カラミティ トリガー Bureiburū: Karamiti Torigā?) ( /ˈblz ˈbl/)[10] is a fighting gamedeveloped by Arc System Works. The game's name is a portmanteau of "blaze" and "blue," with the "z" sound omitted in the Japanese pronunciation, rendering it similar to the word "brave" in pronunciation.[11]

The game is currently released for the Taito Type X2 arcade system board, with a 16:9 ratio and 768p resolution. It was released on November 19, 2008 in Japan and November 20, 2008 in the United States.[12] It was released on the PlayStation 3 and Xbox 360 home consoles on June 25, 2009 in Japan. A port for the PlayStation Portable, titled BlazBlue Portable (ブレイブルー ポータブル Bureiburū Pōtaburu?), was released on February 25, 2010 in Japan.[8] The PC version was released in Japan on August 26, 2010 and Europe on August 20, 2010. The PlayStation Portable port was released in Europe on September 9, 2010. The PC port is a direct conversion of theXbox 360 version, and contains cross-platform compatibility via the Games for Windows - Live service.[13]

A sequel, also next episode featuring new content and characters, titled BlazBlue: Continuum Shift (ブレイブルー コンティニュアム シフト Bureiburū: Kontinyuamu Shifuto?) has also been released for the arcade, PlayStation 3, and Xbox 360.

Battle Fantasia


Battle Fantasia (バトルファンタジア Batoru Fantajia?) is a fighting video game developed by Arc System Works. Originally released in Japanese arcades in April 2007, the title was ported to the Xbox 360 and PlayStation 3 home consoles in Japan in May 2008, with a North American Xbox 360-exclusive version released in English in September 2008 by Aksys Games. It was later released in Europe in March 2009 for both systems by 505 Games. The game's development was headed by Emiko Iwasaki, who had previously served as illustrator for the company's Guilty Gear series, and utilizes three-dimensional character models restricted to two-dimensional battlefields.Battle Fantasia retains a number of features of its predecessor including fast-paced gameplay, colorful anime-style graphics, and over-the-top effects, yet was designed to be a more basic representation of the fighting genre.

The game is notable for its stylistic departure from many fighting games, and is set in a fantasy world depicted as a storybook, and borrows many superficial elements from role-playing games including damage represented as numbers and a text-heavy story mode, which involves a number of heroes answering the call to battle to stop an evil force from once again attempting to destroy the world. Battle Fantasia met with relatively low sales in Japan and received mostly average reviews from critics due the title's minimal marketing and lack of robust console features.

No More Heroes: Heroes' Paradise


No More Heroes: Heroes' Paradise (ノーモア★ヒーローズ 英雄たちの楽園 Nō Moa Hīrōzu: Eiyūtachi no Rakuen?) is an action video game developed by feelplus. The game is an enhanced port of the 2007 Wii video game No More Heroes, originally developed byGrasshopper Manufacture and directed by Goichi Suda.

The game was released on both the PlayStation 3 and Xbox 360 in Japan on April 15, 2010 by Marvelous Entertainment. In North America and Europe, it will be published by Konami in 2011 exclusively for the PlayStation 3, featuring support for the PlayStation Move, and various fixes to the game's performance and graphics. This version of the game will also be released in Japan as No More Heroes: Red Zone Edition on July 21, 2011.

Shadows of the Damned


Shadows of the Damned, officially abbreviated as Damned or DMD, is a 2011 third-person shooter video game developed by Grasshopper Manufacture and published by Electronic Arts for the PlayStation 3 and Xbox 360 video game consoles. The game follows the story of Garcia Hotspur, a Mexican demon hunter who goes to Hell to battle its evils in order to save his true love. The game is the result of collaboration between Goichi Suda and Shinji Mikami, and combined the styles of the two designers, namely the "punk rock" edge of the former and the "psychological action thriller" of the latter.

Valkyria Chronicles


Valkyria Chronicles (戦場のヴァルキュリア -Gallian Chronicles- Senjō no Varukyuria -Garian Kuronikuruzu-?, "Valkyria of the Battlefield: Gallian Chronicles") is a tactical role-playing game developed and published by Sega for the PlayStation 3. The game was released in 2008.

The game is set in Europa, loosely based on Europe in 1935. Because of its abundance of Ragnite ore, which takes the place of petroleum in the game setting, the neutral nation of Gallia comes under attack from the East Europan Imperial Alliance, which is itself engaged in a war with the Atlantic Federation. Players take control of a unit of the Gallian Militia, dedicated to repelling the invasion. The game's visuals, which use Sega's CANVAS graphics engine, resemble a watercolor painting in motion.

Valkyria Chronicles received universally high scores and earned numerous awards from several notable video game publications. The success of the game spawned a media franchise, including several manga titles and an anime series. Two sequels were released forPlayStation Portable: Valkyria Chronicles II, and Valkyria Chronicles III.

Trine & Trine 2


Trine is a side-scrolling action platform and puzzle video game, available for the Microsoft Windows, Linux, Mac OS X and PlayStation Network. It was developed by the Finnish company Frozenbyte, who previously developed the Shadowgrounds series. The game takes place in a medieval fantasy setting and allows players to take control of three separate characters who can battle enemies and solve environmental puzzles.
The game was released for Windows on July 3, 2009. The PlayStation Network version was to be released in July 2009, but last-minute bugs discovered in testing caused a delay.[2] It was released on September 17, 2009 in Europe and on October 22, 2009 in North America. A port of the game to Mac OS X was released on November 2, 2010, and the game was later ported to Linux by Alternative Games, with the finished port being released as part of the Humble Frozenbyte Bundle.A version for Xbox Live Arcade was being developed by Atlus, but "most likely won't happen." according to Frozenbyte.

On December 7, 2011, Frozenbyte released a sequel titled Trine 2.

The Legend of Zelda: Skyward Sword


The Legend of Zelda: Skyward Sword (ゼルダの伝説 スカイウォードソード Zeruda no Densetsu: Sukaiwōdo Sōdo?) is an action-adventure game for the Wii console and the sixteenth entry in the Legend of Zelda series. Developed by Nintendo Entertainment Analysis and Development with the help of Monolith Soft, it was released in Europe on November 18, 2011 in North America on November 20, 2011, in Japan on November 23, 2011, and on November 24, 2011 in Australia. The game makes use of the Wii MotionPlusperipheral for sword-fighting, with a revised Wii Remote pointing system used for targeting. A limited edition bundle featuring a golden Wii Remote Plus was sold coinciding with the game's launch, and the first run of both the standard game and the limited edition bundled included a CD containing orchestrated tracks of iconic music from the franchise in celebration of the franchise's 25th anniversary.

Rayman Origins


Rayman Origins is a platform game developed and published by Ubisoft for PlayStation 3, Wii, Xbox 360, Nintendo 3DS and PlayStation Vita.[4] The game was released on November 15, 2011 in North America, November 24, 2011 in Australia and November 25, 2011 in Europe for PlayStation 3, Xbox 360 and Wii. It will also be released for Nintendo 3DS and PlayStation Vita on a later date. The story follows Rayman, his friend Globox and two teensies as they fight Darktoons and other evil creatures that have infected the Glade of Dreams.

The Elder Scrolls V: Skyrim


The Elder Scrolls V: Skyrim is a role-playing video game developed by Bethesda Game Studios and published by Bethesda Softworks. It is the fifth installment in The Elder Scrolls action role-playing video game series, following The Elder Scrolls IV: Oblivion. It was released on November 11, 2011 for Microsoft Windows, PlayStation 3 and Xbox 360.

Skyrim's main story revolves around the player character's efforts to defeat Alduin, the firstborn of Tamriel's primary deity Akatosh. Alduin is prophesied to destroy the world. Set two hundred years after Oblivion, the game takes place in the land of Skyrim, which is in the midst of a civil war after the assassination of the High King. The open world gameplay of the Elder Scrolls series returns in Skyrim; the player can explore the land at will and ignore or postpone the main quest indefinitely. Following its release, the game received universal acclaim from critics.

Disgaea 4: A Promise Unforgotten


Disgaea 4: A Promise Unforgotten (魔界戦記ディスガイア4 Makai Senki Disugaia Fō?) is a 2011 Tactical role-playing video game for the PlayStation 3 and is the fourth in the Disgaea series by Nippon Ichi Software. The game tells the story of Valvatorez, a former tyrant leading a party to rebel against the president of the Netherworld. NIS America has also stated in their latest Prinny Bomb Newsletter; vol #76, that Disgaea 4 will be coming to North America on September 6, 2011. NIS America confirmed to various sites (including Siliconera), that the English version will contain slightly more voiced dialogue than the Japanese version, and will retain the anime cameos for the Omega tier spells.

Driver: San Francisco

Driver: San Francisco is a sandbox-style action driving video game developed by Ubisoft Reflections and published by Ubisoft. The game formally was unveiled at E3 2010 and was released in Australia on September 1, 2011, Europe on September 2, 2011 and North America on September 6, 2011 on PlayStation 3 and Xbox 360, while the Microsoft Windows version was released on 27 September 2011.

Deus Ex: Human Revolution


Deus Ex: Human Revolution is a science fiction action role-playing video game developed by Eidos Montreal and published by Square Enix. Released in August 2011, it is the third game in the Deus Ex series, and a prequel to the original game released in 2000.

The game is set in 2027, 25 years before the first title of the series, at a time when cutthroat multinationals have developed their operations beyond the control of national governments. The game follows Adam Jensen, the newly hired director of in-house security for an up-and-coming biotechnology firm specialising in human cybernetic enhancement, Sarif Industries. After a brutal act of industrial terrorist sabotage at Sarif's Detroit-based headquarters and primary R&D facilities, the mortally wounded Jensen is forced to undergo radical life-saving surgeries that replace large areas of his body with advanced prostheses, and upon returning to work, he becomes embroiled in the global politics of the human enhancement movement in the search for those responsible for the attack. Human Revolution received critical acclaim upon its release, with many reviewers praising the open-ended nature of the game and the weight of social interaction on the outcome of events.

Xenoblade Chronicles


Xenoblade Chronicles, known in Japan as Xenoblade (ゼノブレイド Zenobureido?), is a role-playing video game published byNintendo and developed by Monolith Soft for the Wii console. The game was announced during E3 2009, when a trailer was released to media. The game follows a young man named Shulk, who wields the titular Xenoblade – an energy blade called the Monado – against the Mechon in order to ultimately save the world. Originally titled Monado: Beginning of the World, the game was retitled Xenoblade in January 2010 to honour Tetsuya Takahashi, "who poured his soul into making this and who has been working on the Xeno series". The game was released on June 10, 2010 in Japan, and was released on August 19, 2011 in Europe and on September 1, 2011 in Australia. It will be released in North America in April 2, 2012.

Bastion

Bastion is an action role-playing video game produced by independent developer Supergiant Games and published by Warner Bros. Interactive Entertainment. The game's visual style is inspired by anime and its narrative style takes the form of a dynamic voice-over.Bastion was released on July 20, 2011 for Xbox Live Arcade and on August 16, 2011 for digital download on Windows. The game is also available as a browser game for Google Chrome.

Shift 2: Unleashed

Shift 2: Unleashed (also known as Need for Speed: Shift 2 Unleashed) is a racing video game, the 17th title in the Need for Speedfranchise. It was developed by Slightly Mad Studios and published by Electronic Arts. Shift 2: Unleashed was released worldwide during March and April 2011, although it has yet to be released in Japan.

Shift 2: Unleashed is the direct sequel to the 2009 video game Need for Speed: Shift and expands on the gameplay and features introduced with the original. Shift 2: Unleashed features over 145 cars from more than 37 manufacturers and over 36 different tracks, which players can compete in several types of races. Players can also compete online. The game also features three new main additions: an in-helmet camera, night-time racing and the Autolog feature introduced with Need for Speed: Hot Pursuit.


Ghost Trick: Phantom Detective


Ghost Trick: Phantom Detective (Japanese: ゴースト トリック Hepburn: Gōsuto Torikku?) is an adventure game developed by Capcomfor the Nintendo DS and iOS. The lead development was handled by Shu Takumi, the creator of the Ace Attorney series. The game is published by Capcom and was released for the Nintendo DS in Japan on June 19, 2010, in North America on January 11, 2011 and in Europe on January 14, 2011. A version for iOS was released in Japan on December 16, 2010.

El juego nos pone en la piel de Sissel, que acaba de morir y no posee recuerdos, quien se encuentra ahora en el plano espiritual y descubre que puede afectar de distintas formas el desarrollo de las situaciones que se dan en el mundo real. Sissel intentará resolver los misterios de su muerte y evitar que nuevas muertes se desencadenen gracias a la misma:

Pero solo cuenta con una noche para hacerlo, porque cuando amanezca él desaparecerá.