
Ico (イコ Iko
?, English pronunciation:
/ˈiːkoʊ/) is an
action-adventure game published by
Sony Computer Entertainment and released for the
PlayStation 2 video game console in 2001 and 2002 across various regions. It was designed and directed by
Fumito Ueda, who wanted to create a minimalist game around a "boy meets girl" concept. Originally planned for the
PlayStation, Ico took approximately four years to develop by
Team Ico. The team employed a "subtracting design" approach to reduce elements of gameplay that interfered with the game's setting and story in order to create a high level of
immersion.
The titular protagonist is a young boy born with horns whom his village considers a bad omen. Warriors lock him away in an abandoned fortress. During his explorations of the fortress, Ico encounters Yorda, the daughter of the castle's Queen. The Queen plans to use Yorda's body to extend her own lifespan. Learning this, Ico seeks to escape the castle with Yorda, keeping her safe from the shadow-like creatures that attempt to draw her back. Throughout the game, the player controls Ico as he explores the castle, solves puzzles and assists the less-agile Yorda across obstacles.
Ico introduced several design and technical elements, including a story told with minimal dialog,
bloom lighting and
key frame animation, that have influenced subsequent games. Although not a commercial success, it was critically acclaimed for its art and story elements and received several awards, including "Game of the Year" nominations and three
Game Developers Choice Awards. Ico is listed on several overall top game lists, and is often considered a work of art. The game was reprinted in
Europe in 2006, in conjunction with the release of
Shadow of the Colossus, the
spiritual successor to Ico. Along with Shadow of the Colossus, Ico was released in
The Ico & Shadow of the Colossus Collection for the PlayStation 3 which featured HD graphics,
Trophy and
3D support.
The game's storyline focuses on a young man named Wander who enters a forbidden land. Wander must travel across a vast expanse on horseback and defeat sixteen massive beings, simply known as colossi, in order to restore the life of a girl named Mono. The game is unusual within the action-adventure genre in that there are no towns or
dungeons to explore, no characters with which to interact, and no enemies to defeat other than the colossi. Shadow of the Colossus has been described as a
puzzle game, as each colossus' weakness must be identified and exploited before it can be defeated.
Cited as an influential title in the video game industry, Shadow of the Colossus is regarded as an important work of art due to its minimalist landscape designs, immersive gameplay and emotional journey. It received wide critical acclaim by the media and was met with strong sales compared to Ico, due in part to a larger marketing campaign, and the soundtrack was widely praised. The game won several awards for its audio, design, and overall quality. Shadow of the Colossus is also referenced numerous times in debates regarding the art quality and emotional perspectives of videogames.